Tuesday, July 30, 2019

Here is my first GLOG class.. I assume you know what that is if you're reading this. It's a Possum. Dedicated to DishwasherPossum.



Class: Really “Dead” Possum

Starting Equipment: The fur between your ears and the tiny rat bones in your bowels.

Starting Skill: d4 1= Vengeful Possum 2= Turn-tail Possum 3=Cute Possum 4= Scullery Possum

Start with +1 Stealth and a movement of 8.

A: Possum, Play Dead 2-in-6 chance of Play Dead success


B: Cough Up, Long Tail 3-in-6 chance of Play Dead success


C: ”Dead” All Along, Bone Sense 4-in-6 chance of Play Dead success


D: Foaming at The Mouth, Impossumible Alliance, +1 Stealth


Possum: You are a possum (technically an o-possum, but whatever).

You can’t operate complex machinery, drive a horse, or carry much at all. You are about the size of a house-cat, and arguably as cute as one. You DO have opposable thumbs, so if it was small enough, you could use a gun. You can’t speak any languages except Possum. You can understand the gist of what humanoids are saying, though. You’re the smartest possum of the litter.



Play Dead: Whenever you are reduced to 50% of your HP or if you are threatened by another creature or creature-like thing, you involuntarily play dead, mimicking the appearance and smell of a sick or dead animal. Yes, your anal glands secrete a smelly fluid to aid the illusion. At first level, this ability has a 2-in-6 chance of working successfully and repelling creatures or animals. Increases at higher levels.



Cough Up: You eat all kinds of things and sometimes you forget what. Maybe there’s something useful down there? Roll 1d8 and cough it up. 1/long rest or lunch


1. A piece of rib that makes a perfect sword for your grubby little hands. 1d4 damage , roll again and add on a roll of 4. Breaks after 3 uses.


2. A few coins. How did those get in there? 1d4 sp.


3. A small poop pellet. Yuck. Throw it at an enemy (Dex check) and you’ll stun them for a round or stop them from performing an action. Most enemies don’t want to touch it.


4. A six-sided die. Weird. Roll it and use it in place of any roll in the next 5 minutes.


5. A ball of string (outer layers slightly soggy) - [contribution from Thriftomancer]


6. A key to a locked door, somewhere - [contribution from Mother/Micaholism]


7. Another, smaller, possum - perfectly unharmed [contribution from Lexi]


8. A (human?) finger - somehow it’s crawling around



Long Tail: You have a long tail. You’ve always had a long tail but you were still getting used to it.Now you can use it to hold objects, hang on to things, or gesture accusatorially. Advantage on hanging on to things, climbing trees, and swinging. Useful as a tool for tickling.



“Dead” All Along:
Once per lifetime, at least a round after you died up to 10 minutes later, you may say that you were playing dead all along and spring into action at 1 hp with all wounds having no negative effect on your ability to walk, run, or climb. The effects of your wounds will become a problem in 10 minutes.



Bone Sense: After eating the bones of an animal, you can smell the traces of its memory in your stomach. If the animal saw anything out of the ordinary before it died, you can get a rough idea of what it was.



Foaming at the Mouth: You can attempt a bite attack with +2 to hit and dealing 1d6+STR slashing damage. On a hit, the target must Save vs. Thinking They Have Rabies. 3/day




 

Impossumible Alliance!: Once per adventure, your unbearable grubby-cuteness will allow you to befriend a single hostile character. It will do anything short of killing itself or its friends to help you. The character cannot be a major villain, but a squad leader of the orcish army? Sure! Somehow they were secretly charmed by your graceful beauty and elegance.

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